The “Impossibles” Genre
Clearly you’ve been missing out if you didn’t get a chance to play Flappy Bird before it was pulled from the AppStore recently. It’s an impressively simple and addicting infinite side scroller designed by one guy in three days. Luckily I still have it. And I’m using it as a basis for my own project: “Finish a damned game already, will you?”
So the recipe is: one part 8-bit graphics, one part cute and familiar character, two parts obstacles and simple touch movements, infinite parts scrolling, and zero parts beatable. The impossible genre meaning that the game is ridiculously hard even though it’s childishly simple to play, and goes on forever with no real end. I decided to go back to GameSalad to design this type of game.
The game is called Burger Bounce. My love of Z-axis design is obvious in this one. You are a burger that is falling from some unknown height, and you must poot air out to the left and right to avoid hitting clouds that slow you down. When you reach the bottom, you get stars for how high you can bounce. The fewer clouds you hit, the higher you bounce off the ground. It’s not infinite, but it is simple.
I plan on making ten levels for the Free Version of the game. Perhaps it will end up on the AppStore in the future.